How Much It Costs To Create A New AAA Video Game Title

It’s well known in the gaming industry that the cost of creating video games has skyrocketed in recent years, especially when it comes to studio-published AAA titles. Twenty years ago, a small team on a relatively low budget could create a video game, but in a more competitive world, we’re seeing publishers and developers dropping tens of millions on a single title.

But how much do publishers actually spend, and why does it cost so much? It’s an otherwise simple question, but due to the industry becoming so large and widespread, it has become a much more complex, costly venture.

1. The Cost of Engines

All video games work on engines, which are what control a variety of core mechanics of the game, including the physics. In older games, engines were relatively simple in comparison to today, and could be put together by much smaller teams.

Today, the call for more realistic physics, better visuals, and more mechanics means that developers will often need to either build an engine from scratch, which companies like Square Enix often do; or they need to take an existing engine and heavily modify it for their own usage.

2. This Means More Manpower

With the new focus on aesthetics and a wider range of mechanics, new games will often require much larger teams. This means having designers, programmers, testers, marketing personnel, editors, storywriters, and much more.

Some major publishers, such as Electronic Arts or Ubisoft will often employ hundreds of developers to work on a single game, each one requiring their own salary.

3. Marketing

When gaming was still growing in popularity, even being more popular than movies in some cases and the number of games on the market was still low, it was much easier to get the news of a new title around, often through a magazine or word of mouth. Today, with millions of potential players, publishers need to market their products in the same way any company would: by creating marketing campaigns that reach as many people as possible.

So whether they are promoting games like those found at or the latest FPS release, the principle remains the same. This marketing is believed to be one of the most expensive parts of the process, with some campaigns costing millions at a time, which requires an entire marketing team of its own, including translators for those games that are sold in more than one language.

4. Cost of Specific Games

Most publishers do not publicly reveal how much a game cost to make, with some admitting that they simply spend as much as they need to on the game.

Companies like Blizzard are notorious for this, and tend to work the budgeting as a process rather than paying up-front for the project, which is dissimilar to how the film industry works, for example.

So, the costs of famous AAA titles on the market are usually rough estimates based on the salaries of developers, purchasing of assets, and marketing expenditure.

Frogger (1982) – $5 million
Resident Evil (1999) – $1 million
Call of Duty 2 (2005) – $14 million
Destiny (2014) – $140 million

The Future Of The AAA Gaming Industry And What To Expect

While AAA gaming has never been more popular, it’s also true that there has never been a more tumultuous time for the industry, apart from the crash of 1983 that saw the industry almost comes to a complete halt.

But with constantly rising costs, a more splintered player-base, and more and more indie studios taking the spotlight, will AAA developers and publishers start seeing their empires coming to an end?

It’s a difficult question to answer, especially when taking the industry as a whole. While one portion relies almost solely on physical sales, the other side is seeing more players turning to all-digital markets like Steam and Good Old Games, the best we can do right now is speculate what may happen in coming years.

1. The Cost of Creation

Video games have never cost more to develop, market, and produce, and we’ve seen more than a few companies over the few years filing for bankruptcy over the rising costs.

The average AAA title is now speculated to cost publishers up to $100 million to create, and the pushing of such mechanics as microtransactions points to the fact that this trend is showing no signs of slowing down.

2. Turning All-Digital

The age of physical media may soon start to see its end, as more media and entertainment outlets begin offering their services and products in digital form only. Such as would be found with something like the games available at

Steam was the first real platform to prove that physical media was not a necessity to enjoy video games, and it’s quickly become the world’s most popular gaming platform. The cost of creating physical copies is also starting to take its toll, especially in a world where there is a large call for the lowering of waste.

3. Game Streaming

Along with the change over to all digital, many publishers are turning more of their attention to live streaming, which has become immensely popular since the creation of streaming services like Twitch. Some, like CEO of Ubisoft, Yves Guillemot, have openly spoken about their future plans, and how they intend to make streaming a much more important aspect of their games in the future.

Talking to reporters, Guillemot has explained that linking multiple devices together, such as computers, smart phones, and tablets, allows for a much more practical relationship with games which are streamed on the go. He also explains that the ultimate goal is to have a single game that is playable across as many platforms as possible, and that said game could be easily switched from device to device, which would be powered by their streaming-centric data servers.

The implications of this kind of gaming aren’t quite apparent yet, as the gamer would need stable, fast internet, and devices that were capable of streaming without interruption.

But as fibre and LTE continues to grow in popularity around the world, and as more and more ISPs offer faster Internet speeds, it may just be the gaming of the future for AAA companies.

Top 5 Tips for New Game Developers


“Who wants to Play video games” by JD Hancock released under CC Attribution license

Making games is a hobby that mixes the technical, with the creative, with the potentially professionally rewarding. You can make games provides some great tips:

Let me give you a few key pieces of advice to help you get started:

TIP #1 Don’t waste money

Don’t go out looking for software and books to buy, thinking that the more stuff you buy the better equipped you’ll be to make games. All the software and information you’re going to need to make games is available on the internet for free. You don’t need to spend any money – it won’t give you a leg up. All you need is self-motivation, and money can’t buy you that.

TIP #2 Don’t form teams

This seems an obvious thing to do and it’s a path universities will certainly push you towards. A lot of people get into the mentality that you need a coder, an artist, a musician and a designer. However, if you want to get started making games, you should start with something that plays to your strengths and doesn’t require a whole team. Sure, if you’ve got a close mate you want to work with that’s great – but don’t go on a recruitment drive. There are ways to cover for all the skills you’re lacking. That way you can start learning how to make games before you have to deal with how much of a bitch team management can be.

TIP #3 Tiny scope

When you’re starting out, try to focus on the simplest game idea you can come up with. A single idea, a single gameplay mechanic you want to play with or a single scene between a few characters. You need to be at your most humble and find the most basic idea that you can still get excited about experimenting with. Don’t try to make the next World of Warcraft or Call of Duty. You need to forget about that epic project you’ve been mulling over for years. If you’re making a high budget gambling game, think again. Concentrate on something else and users will try to beat the dealer at Paddy Power live casino online instead. Let them, you didn’t need people who would only go to high budget games anyway. I’m sure you’ve got a masterpiece brewing in your head, but trying to make that right out of the gate will be a huge disaster. Even if you finished it, which you probably wouldn’t, it would be a mess. You need to come back to that later, once you’ve got some experience and have a better idea what you’re doing.

TIP #4 They’re not all Braid

Don’t feel under pressure to make your first game into an amazingly original, clever, quirky breakthrough in video game design, or something that nobody has ever seen before. You can just pick a game genre that you love and have a go at it. Whatever you make will be infused with your own style from how you interpret that genre – and that’s enough. Agonising over the first step because of the belief that it has to be brilliant can stop you from ever making anything.

TIP #5 Ditch the design document

You don’t need a 20 page epic bible all about how your game is going to work. I believe the best approach is almost always to try and get something playable in a rough form as quickly as you possibly can. Once you can start playing your game and experimenting with how you can change it you are going to find a lot more ideas begin to flow. They’ll be better ideas than you’ll come up with staring a word processor trying to imagine in your head how the game will play.

Iterating over your game through lots of different builds where you play with ideas and find out what does and doesn’t work for you is going to teach you more about game design than any well formatted design document, any number of lectures or books you can read on the subject. In fact, let me give you the single most important lesson in game design you will ever hear:

1. There are no rules to game design!

It’s definitely worth reading up online to see what other people have to say about game design. There are a lot of forums, articles and video lectures on the topic and understanding what people have to say and why they’ve come to their opinions on the topic is helpful in understanding what’s important to you. However you shouldn’t get it into your head there are universal principles you need to follow. Even for some of the most basic design rules (games should be fun, accessible, completable or fair) I’ve always found games that break that rule and are still amazing works.

I feel the most important thing about making games is that they’re a way to express yourself to an audience. If you can learn to ignore the advice you don’t agree with and embrace what appeals to you then you’re going to be able to find your own voice and the games you make will be distinctly yours. Don’t make what other people might want or expect you to make, make something for yourself. If you fail… who cares? At least you tried to do something you wanted.

My advice is no exception to this. They say all advice is autobiographical. The stuff I’m telling you are the things I wish someone had told me back when I was getting started. It would have saved me years I threw away on dead end projects. If you want to ignore what I’ve said and go your own path then good on ya’! I wish you all the best and hope you can succeed where I failed many times.


Content is made by YouCanMakeGames licensed under a Creative Commons Attribution 3.0 Unported License.

The Top Four Most Interesting (and Expensive) Pianos in the world

Are you interested in learning about the world’s most interesting and expensive pianos? This list will give you just that. Let’s jump right in.

4. John Lennon’s Model Z

John Lennon’s Steinway Model Z

The Model Z piano was originally bought by The Beatles member, John Lennon, in December 1970. He composed and recorded one of his immortal classic “Imagine” and was filmed playing the song on it for the very first time for his wife. Though it was not as artistic-looking as some of the other pianos on this list, and for the fact that it was fairly ordinary (because it was actually made out of ordinary walnut); it still attained the stardom through Lennon’s popularity. The piano got some cigarette burns due to the singer’s smoking habit but that possibly only adds to the value. It was believed that this piano symbolized to be a piece of art in British History. The piano was then sold at an auction in the year 2000 for $ 2.1 Million by British Superstar George Michael.
But then as George finish using this precious piano to complete his album, he then came up to a thought of returning Lennon’s piano. Presently, Model Z piano can be seen at Liverpool Museum and displayed to public. As George Michael says, “the piano was not the type of thing that should be in storage somewhere or being protected, it should be seen by people.” Now the piano serves to be a historical landmark in the whole world.

3. Marilyn Monroe´s Piano

This piano originally belonged to Marilyn’s mother and maybe that’s why she had an impressive sentimental attachment to this instrument, her feelings were even expressed in a book published by the artist. The last owner of the piano was Mariah Carey, the singer bought it for a price of $662,500 USD, yes, and that’s a big price for a piano. Actually the estimated price of that piano is approximately $10,000 USD, but since one of the most famous movie stars, Marilyn Monroe, was the owner, the piano’s value increased tremendously.

2. Alma-Tadema Piano


Alma-Tadema Steinway

This piano is really expensive, its value is approximately 1.2 million USD, that price was given mainly because of its fine art decorations, elaborated by the famous artist Sir Lawrence Alma Tadema (now we know why its name). The Alma-Tadema is also very interesting because it has been named as the most artistic piano ever produced a total work of art. Incredibly, almost a century later a Steinway Piano Dealer Los Angeles completed an exacting re-creation of the original piano, being the most expensive and elaborated project they realize. The re-creation tried to represent identical features, due to it was made with a historical significance, recreating every aspect of the original piano as closely as possible. The re-created version is valuated to half price, $675,000 USD.

1. Heintzman Crystal Piano


Heintzman Piano

This is the most expensive and particular piano in the entire world, it’s made totally of crystal with futuristic features. This incredible piano was purchased by an anonymous buyer for 3.2 million USD. This crystal piano’s debut was in 2008 during the Opening Ceremony of the Summer Olympics in Beijing. The piano was played at the Opening Ceremony of the said Olympics by renowned Chinese pianist Lang Lang, with a classical piece “Starlight”

Bros Guide to Getting a Bro-job from a Slampiece

better than no job by antwerpenR

Bros Guide to Getting a Bro-job from a Slampiece

Guys, you can back me up on this. Everybody loves a good beej occasionally… or more like every minute of every day. Of course, some of us don’t have enough Q factor to have a slampiece at our beckon call who’s BJ-ready. The fact is that most of us spend our precious time negging girls hardcore and working our Q, but they can’t even appreciate the our hard work by opening up and saying ah.

If the stars and the planets align and you find that, after hours of begging and pleading — even though you know they want it — you have a willing slampiece, then there are some rules you should abide to make sure this movie opens on multiple nights.

Be smart here and don’t ruin it for her. You’re already smarter than most bros because you’re reading this article. Good bros know that you gotta work out your mind just as much as you work your quads.

Here are a few things you shouldn’t do to not spoil it for a honey.

One: Know where to finish

No matter how many times you’ve watched There’s Something about Mary and think it’d be hilarious to give her a little bit of super-hold mousse, don’t ruin her hair. She probably paid like way too much money at the salon for that. She’ll be like super pissed cause you wasted her money. You’re not Ben Stiller dude.

Two: Don’t Switch-Up the Style!

Yeah, we’ve all got our signature move (the ladies need that personal touch), but I’ve seen way too many bros cash their check in when they start grabbing her head and thrusting it downward with the ferocity of Rainman trying to finish up before Wapner. Yeah, Rain Man was a pretty tight movie.

Three: Never Lose your Focus!

Yeah, so it’s totally pimp to watch TV or check your Facebook while your girl’s doing the do down below. Have you ever seen Swordfish, bro? Some guy got a beej while hacking into the government or something. That movie was tighter than a mother-eff.

Stay cool though. If you’re gonna be on the internet, this isn’t the time to be planting crops on your Farmville account. If you’re expecting it to happen again, you have to let her know you care. While she’s down there, you could post a <3 on her Facebook wall or something. Be creative. Four: Don’t be an Ingrate!

Guys, say thank you. Buy her a steak or something afterwards. Real men don’t pay, but even if you are paying for the job, be a gracious employer. If you make her feel like you didn’t appreciate all the hard work that she did working your hard, she might wanna file for worker’s comp or something.

That’s pretty much it. Follow those four steps and you should be good to go with getting daily do. Now find a slampiece of your own and start practicing.

The Myth Of Moore’s Law

The Myth Of Moore’s Law

One very good example of a reverse-engineered law (i.e. no law at all, but a presentation of what has happened) is the one called Moore’s Law. From the evolution of this law, one can see how this type of laws are created: they are basically continuously modified to fit what has happened in the past. So they have actually very little predictive power in the long run. I believe many laws in economics are just like this one, but let me concentrate on this, because this is way closer to my circle of competence and work.

I absolutely admire what Gordon Moore and Intel has done so this article is in no way meant as attack against them. I don’t know who have modified the law and when, but that does not matter in the end because the “law” now in circulation has very little to do with the original one.

Ten Things to Know About the Future of Comics

Ten Things to Know About the Future of Comics

1. Newspaper comics are dead. I wish it were otherwise, but it’s impossible to get around the fact that no one under a certain age—and that age gets higher all the time—considers newspapers essential daily reading. The strip format will survive online, and maybe in other print media (four-panel comics are currently very popular in Japan, where they typically run in weekly magazines in chunks of six strips at a time), but the classic syndicated newspaper strip has been dying for a long time and I see little hope for resuscitation. Enjoy Richard Thompson’s glorious Cul de Sac, because it’s probably the last great comic strip.

4. The audience is infinitely fragmented. Contrary to popular belief, a lot of teenage comics fans don’t read manga. Or they used to read manga, but they’ve long since moved on to something else. There’s almost nothing that everybody reads. I’ve talked to kids for whom Scott Pilgrim is the modern equivalent of Watchmen—a seminal reshaping of the pop-cult universe they inhabit—and kids who have never heard of it, kids who only read shonen manga and kids who only read shojo manga, kids who are only interested in goth comics or zombie comics or Fables. Open the discussion to webcomics, and the audience fragments all the way down to the tip of the long tail; on the Internet, everyone is famous for fifteen people.

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